A powerup used to obscure the player's view. More...
#include <BigHandPowerup.h>
Public Member Functions | |
virtual PowerupId | GetPowerupId () |
The unique PowerupId representing this powerup. | |
virtual GuiImageData * | GetImageData () |
The image associated with this powerup. | |
virtual string * | GetHelpText () |
A description of this powerup used in the menu. | |
Protected Member Functions | |
virtual Powerup * | GetInstance () |
Returns a new powerup instance. | |
virtual void | StartEffect (u8 player) |
Returns a static powerup instance. | |
virtual void | StopEffect (u8 player) |
Allow more than one BigHandPowerup to be in effect at the same time. |
A powerup used to obscure the player's view.
Definition at line 7 of file BigHandPowerup.h.
void BigHandPowerup::StopEffect | ( | u8 | player | ) | [protected, virtual] |
Allow more than one BigHandPowerup to be in effect at the same time.
This function assumes this powerup has already been removed from the powerup effect queue. If another BigHandPowerup is in the queue then allow that one to stop the effect.
Implements Powerup.
Definition at line 28 of file BigHandPowerup.cpp.