Classes | Enumerations | Variables

code/include/Player.h File Reference

Defines the Player class. More...

#include <cstring>
#include "TetrisPiece.h"
#include "PowerupUtils.h"
#include "Color.h"
#include "Powerup.h"
#include "Profile.h"
#include "defines.h"
#include "defines_Player.h"

Go to the source code of this file.

Classes

class  Player
 This class represents a player. More...
struct  Player::PlayerPowerupData
 Player data used when a powerup is in effect.
struct  Player::PlayerGameData
 Player data that needs to be reset every game should go here.

Enumerations

enum  { ROTATE_NORMAL, ROTATE_REVERSE, ROTATE_PIECE, ROTATE_SIZE }
enum  { GUIDE_OFF, GUIDE_SHADOW, GUIDE_LINE, GUIDE_SIZE }

Variables

ColorGradient g_cubeGradients [COLOR_ID_MAX]

Detailed Description

Defines the Player class.

Author:
Cale Scholl / calvinss4

Definition in file Player.h.