Public Member Functions | Protected Member Functions

ShrinkRayPowerup Class Reference

Shrinks the target player's playfield. More...

#include <ShrinkRayPowerup.h>

Inheritance diagram for ShrinkRayPowerup:
Powerup

List of all members.

Public Member Functions

virtual PowerupId GetPowerupId ()
 The unique PowerupId representing this powerup.
virtual GuiImageData * GetImageData ()
 The image associated with this powerup.
virtual string * GetHelpText ()
 A description of this powerup used in the menu.
virtual GuiSound * GetSound ()
 The sound associated with this powerup.

Protected Member Functions

virtual PowerupGetInstance ()
 Returns a new powerup instance.
virtual void StartEffect (u8 player)
 Returns a static powerup instance.
virtual void StopEffect (u8 player)
 Allow more than one ShrinkRayPowerup to be in effect at the same time.

Detailed Description

Shrinks the target player's playfield.

Definition at line 11 of file ShrinkRayPowerup.h.


Member Function Documentation

void ShrinkRayPowerup::StopEffect ( u8  player  )  [protected, virtual]

Allow more than one ShrinkRayPowerup to be in effect at the same time.

This function assumes this powerup has already been removed from the powerup effect queue. If another ShrinkRayPowerup is in the queue then allow that one to stop the effect.

Implements Powerup.

Definition at line 34 of file ShrinkRayPowerup.cpp.


The documentation for this class was generated from the following files:
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