Reverses the direction in which the target player's tetris cylinder rotates. More...
#include <PowerupReverse.h>
Public Member Functions | |
virtual PowerupId | GetPowerupId () |
The unique PowerupId representing this powerup. | |
virtual GuiImageData * | GetImageData () |
The image associated with this powerup. | |
virtual std::string * | GetHelpText () |
A description of this powerup used in the menu. | |
Protected Member Functions | |
virtual Powerup * | GetInstance () |
Returns a new powerup instance. | |
virtual void | StartEffect (u8 player) |
The powerup state change goes here. | |
virtual void | StopEffect (u8 player) |
Allow more than one PowerupReverse to be in effect at the same time. |
Reverses the direction in which the target player's tetris cylinder rotates.
Definition at line 37 of file PowerupReverse.h.
void PowerupReverse::StopEffect | ( | u8 | player | ) | [protected, virtual] |
Allow more than one PowerupReverse to be in effect at the same time.
This function assumes this powerup has already been removed from the powerup effect queue. If another PowerupReverse is in the queue then allow that one to stop the effect.
Implements Powerup.
Definition at line 53 of file PowerupReverse.cpp.