Defines the Player class. More...
#include <cstring>
#include "TetrisPiece.h"
#include "PowerupUtils.h"
#include "Color.h"
#include "Powerup.h"
#include "Profile.h"
#include "defines.h"
#include "defines_Player.h"
Go to the source code of this file.
Classes | |
class | Player |
This class represents a player. More... | |
struct | Player::PlayerPowerupData |
Player data used when a powerup is in effect. | |
struct | Player::PlayerGameData |
Player data that needs to be reset every game should go here. | |
Enumerations | |
enum | { ROTATE_NORMAL, ROTATE_REVERSE, ROTATE_PIECE, ROTATE_SIZE } |
enum | { GUIDE_OFF, GUIDE_SHADOW, GUIDE_LINE, GUIDE_SIZE } |
Variables | |
ColorGradient | g_cubeGradients [COLOR_ID_MAX] |
Defines the Player class.
Definition in file Player.h.