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00026 #pragma once
00027 #ifndef __DEFINES_PLAYER_H__
00028 #define __DEFINES_PLAYER_H__
00029
00030 #define DEFAULT_PLAYFIELD_WIDTH 10
00031 #define DEFAULT_PLAYFIELD_HEIGHT 20
00032 #define DEFAULT_PLAYFIELD_SCALE 10
00033 #define DEFAULT_CUBE_ANGLE 10
00034 #define DEFAULT_PLAYFIELD_DX 0
00035 #define DEFAULT_PLAYFIELD_DY 0
00036 #define DEFAULT_MAX_PLAYLINES 30
00037 #define DEFAULT_ATTACK_RATE 3
00038 #define DEFAULT_POWERUP_RATE 5
00039
00040 #define MIN_PLAYFIELD_WIDTH 10
00041 #define MIN_PLAYFIELD_HEIGHT 20
00042 #define MIN_PLAYFIELD_SCALE 1
00043 #define MIN_CUBE_ANGLE 0
00044
00045 #define MAX_PLAYFIELD_WIDTH 30
00046 #define MAX_PLAYFIELD_HEIGHT 20
00047 #define MAX_PLAYFIELD_SCALE 15
00048 #define MAX_PLAYFIELD_DELTA 995
00049
00050 #define MAX_ACQUIRED_POWERUPS 3
00051 #define MAX_POWERUP_EFFECTS 2
00052
00053 #endif // __DEFINES_PLAYER_H__