The target player's next piece will be a junk piece. More...
#include <PowerupJunkPiece.h>
Public Member Functions | |
virtual PowerupId | GetPowerupId () |
The unique PowerupId representing this powerup. | |
virtual GuiImageData * | GetImageData () |
The image associated with this powerup. | |
virtual string * | GetHelpText () |
A description of this powerup used in the menu. | |
Protected Member Functions | |
virtual Powerup * | GetInstance () |
Returns a new powerup instance. | |
virtual void | StartEffect (u8 player) |
The powerup state change goes here. | |
virtual void | StopEffect (u8 player) |
Reverts the state back to normal. | |
virtual u32 | GetDuration () |
The duration of this powerup, in milliseconds. |
The target player's next piece will be a junk piece.
Definition at line 37 of file PowerupJunkPiece.h.