Public Member Functions | Protected Member Functions

PowerupReverse Class Reference

Reverses the direction in which the target player's tetris cylinder rotates. More...

#include <PowerupReverse.h>

Inheritance diagram for PowerupReverse:
Powerup

List of all members.

Public Member Functions

virtual PowerupId GetPowerupId ()
 The unique PowerupId representing this powerup.
virtual GuiImageData * GetImageData ()
 The image associated with this powerup.
virtual std::string * GetHelpText ()
 A description of this powerup used in the menu.

Protected Member Functions

virtual PowerupGetInstance ()
 Returns a new powerup instance.
virtual void StartEffect (u8 player)
 The powerup state change goes here.
virtual void StopEffect (u8 player)
 Allow more than one PowerupReverse to be in effect at the same time.

Detailed Description

Reverses the direction in which the target player's tetris cylinder rotates.

Definition at line 37 of file PowerupReverse.h.


Member Function Documentation

void PowerupReverse::StopEffect ( u8  player  )  [protected, virtual]

Allow more than one PowerupReverse to be in effect at the same time.

This function assumes this powerup has already been removed from the powerup effect queue. If another PowerupReverse is in the queue then allow that one to stop the effect.

Implements Powerup.

Definition at line 53 of file PowerupReverse.cpp.


The documentation for this class was generated from the following files: