cubeAngle (defined in Player) | Player | |
currPiece | Player | |
DecrementCycle() | Player | [inline] |
DoMovement() | Player | |
DrawBase() | Player | |
DrawBlockAsCube(float x, float y, ColorId colorIdx, u8 alpha=255, GuiImageData *imgData=NULL, bool isGuideDot=false) | Player | |
DrawNextPiece() | Player | [inline] |
DrawPiece(TetrisPiece *cp=NULL, u8 alpha=255) | Player | |
DrawPieceShadow() | Player | |
DrawPlayfield() | Player | |
gameData | Player | |
GetEffectQueueSlot() | Player | [inline] |
GetPowerupQueueSlot() | Player | [inline] |
guide (defined in Player) | Player | |
id (defined in Player) | Player | |
IncrementCycle() | Player | [inline] |
isHandicapEnabled (defined in Player) | Player | |
isPreviewEnabled (defined in Player) | Player | |
isShakeEnabled (defined in Player) | Player | |
MovePiece(int type, TetrisPiece *cp=NULL) | Player | |
MovePlayfield(int type) | Player | |
nextPiece | Player | |
Player() (defined in Player) | Player | [inline] |
playfieldDX (defined in Player) | Player | |
playfieldDY (defined in Player) | Player | |
playfieldHeight (defined in Player) | Player | |
playfieldScale (defined in Player) | Player | |
playfieldWidth (defined in Player) | Player | |
powerups | Player | |
powerupsSize | Player | |
profile | Player | |
QueueEffect(Powerup *powerup) | Player | [inline] |
QueueEffect(Powerup *powerup, int slot) | Player | [inline] |
QueuePowerup(Powerup *powerup, int slot) | Player | [inline] |
RemoveEffect(Powerup *powerup) | Player | [inline] |
RemovePowerup(int slot) | Player | [inline] |
Reset() | Player | |
RotateCurrentPiece(int rot) | Player | [inline] |
rotation (defined in Player) | Player | |
Update() | Player | [inline] |