00001 #include "LinePiecePowerup.h"
00002
00003 #include "Player.h"
00004 #include "libwiigui/gui.h"
00005
00006 extern Player *g_players;
00007
00008 PowerupId LinePiecePowerup::powerupId;
00009 Powerup *LinePiecePowerup::instance = new LinePiecePowerup();
00010
00011 GuiImageData *LinePiecePowerup::imageData =
00012 new GuiImageData(powerup_linepiece_png);
00013
00014 string LinePiecePowerup::helpText[2] =
00015 {"Line Piece", "The target player's next piece will be a line piece."};
00016
00017 void LinePiecePowerup::StartEffect(u8 plyrIdx)
00018 {
00019 g_players[plyrIdx].nextPiece.InitPiece(TETRISPIECE_ID_I);
00020 }
00021
00022 void LinePiecePowerup::StopEffect(u8 plyrIdx)
00023 {
00024
00025 }