Public Member Functions | Protected Member Functions

PowerupBigHand Class Reference

A powerup used to obscure the player's view. More...

#include <PowerupBigHand.h>

Inheritance diagram for PowerupBigHand:
Powerup

List of all members.

Public Member Functions

virtual PowerupId GetPowerupId ()
 The unique PowerupId representing this powerup.
virtual GuiImageData * GetImageData ()
 The image associated with this powerup.
virtual string * GetHelpText ()
 A description of this powerup used in the menu.

Protected Member Functions

virtual PowerupGetInstance ()
 Returns a new powerup instance.
virtual void StartEffect (u8 player)
 The powerup state change goes here.
virtual void StopEffect (u8 player)
 Allow more than one PowerupBigHand to be in effect at the same time.

Detailed Description

A powerup used to obscure the player's view.

Definition at line 37 of file PowerupBigHand.h.


Member Function Documentation

void PowerupBigHand::StopEffect ( u8  player  )  [protected, virtual]

Allow more than one PowerupBigHand to be in effect at the same time.

This function assumes this powerup has already been removed from the powerup effect queue. If another PowerupBigHand is in the queue then allow that one to stop the effect.

Implements Powerup.

Definition at line 52 of file PowerupBigHand.cpp.


The documentation for this class was generated from the following files: