A powerup used to obscure the player's view. More...
#include <PowerupBigHand.h>
Public Member Functions | |
virtual PowerupId | GetPowerupId () |
The unique PowerupId representing this powerup. | |
virtual GuiImageData * | GetImageData () |
The image associated with this powerup. | |
virtual string * | GetHelpText () |
A description of this powerup used in the menu. | |
Protected Member Functions | |
virtual Powerup * | GetInstance () |
Returns a new powerup instance. | |
virtual void | StartEffect (u8 player) |
The powerup state change goes here. | |
virtual void | StopEffect (u8 player) |
Allow more than one PowerupBigHand to be in effect at the same time. |
A powerup used to obscure the player's view.
Definition at line 37 of file PowerupBigHand.h.
void PowerupBigHand::StopEffect | ( | u8 | player | ) | [protected, virtual] |
Allow more than one PowerupBigHand to be in effect at the same time.
This function assumes this powerup has already been removed from the powerup effect queue. If another PowerupBigHand is in the queue then allow that one to stop the effect.
Implements Powerup.
Definition at line 52 of file PowerupBigHand.cpp.