Reverses the direction in which the target player's tetris cylinder rotates. More...
#include <ReversePowerup.h>
Public Member Functions | |
virtual PowerupId | GetPowerupId () |
The unique PowerupId representing this powerup. | |
virtual GuiImageData * | GetImageData () |
The image associated with this powerup. | |
virtual std::string * | GetHelpText () |
A description of this powerup used in the menu. | |
Protected Member Functions | |
virtual Powerup * | GetInstance () |
Returns a new powerup instance. | |
virtual void | StartEffect (u8 player) |
Returns a static powerup instance. | |
virtual void | StopEffect (u8 player) |
Allow more than one ReversePowerup to be in effect at the same time. |
Reverses the direction in which the target player's tetris cylinder rotates.
Definition at line 7 of file ReversePowerup.h.
void ReversePowerup::StopEffect | ( | u8 | player | ) | [protected, virtual] |
Allow more than one ReversePowerup to be in effect at the same time.
This function assumes this powerup has already been removed from the powerup effect queue. If another ReversePowerup is in the queue then allow that one to stop the effect.
Implements Powerup.
Definition at line 29 of file ReversePowerup.cpp.