Shrinks the target player's playfield. More...
#include <PowerupShrinkRay.h>
Public Member Functions | |
virtual PowerupId | GetPowerupId () |
The unique PowerupId representing this powerup. | |
virtual GuiImageData * | GetImageData () |
The image associated with this powerup. | |
virtual string * | GetHelpText () |
A description of this powerup used in the menu. | |
virtual GuiSound * | GetSound () |
The sound associated with this powerup. | |
Protected Member Functions | |
virtual Powerup * | GetInstance () |
Returns a new powerup instance. | |
virtual void | StartEffect (u8 player) |
The powerup state change goes here. | |
virtual void | StopEffect (u8 player) |
Allow more than one PowerupShrinkRay to be in effect at the same time. |
Shrinks the target player's playfield.
Definition at line 37 of file PowerupShrinkRay.h.
void PowerupShrinkRay::StopEffect | ( | u8 | player | ) | [protected, virtual] |
Allow more than one PowerupShrinkRay to be in effect at the same time.
This function assumes this powerup has already been removed from the powerup effect queue. If another PowerupShrinkRay is in the queue then allow that one to stop the effect.
Implements Powerup.
Definition at line 58 of file PowerupShrinkRay.cpp.