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00025 #include "PowerupSpeedUp.h"
00026
00027 #include "Player.h"
00028 #include "libwiigui/gui.h"
00029
00030 extern Player *g_players;
00031
00032 PowerupId PowerupSpeedUp::powerupId;
00033 Powerup *PowerupSpeedUp::instance = new PowerupSpeedUp();
00034
00035 GuiImageData *PowerupSpeedUp::imageData =
00036 new GuiImageData(powerup_speedup_png);
00037
00038 string PowerupSpeedUp::helpText[2] =
00039 {"Speed Up", "A powerup that temporarily increases the level (speed) of the target player."};
00040
00041
00042
00043
00044
00045 #define SPEED_INCREMENT 2
00046
00047 void PowerupSpeedUp::StartEffect(u8 player)
00048 {
00049 g_players[player].gameData.level += SPEED_INCREMENT;
00050 g_players[player].gameData.speed = START_SPEED - 3 * g_players[player].gameData.level;
00051 if (g_players[player].gameData.speed <= 0)
00052 g_players[player].gameData.speed = 1;
00053 }
00054
00055 void PowerupSpeedUp::StopEffect(u8 player)
00056 {
00057 g_players[player].gameData.level -= SPEED_INCREMENT;
00058 g_players[player].gameData.speed = START_SPEED - 3 * g_players[player].gameData.level;
00059 if (g_players[player].gameData.speed <= 0)
00060 g_players[player].gameData.speed = 1;
00061 }