v1.00
Welcome to the Pong2 documentation.
Introduction
Pong2 is a 2D classic game for the Nintendo Wii.
Links
Website: http://www.plaatsoft.nl
Code: http://code.google.com/p/pongtwo
Credits
Documentation : wplaat
WishList
- Use GRRLIB as grapical engine.
- Add support for GameCube controller.
ReleaseNotes
31-12-2010 Version 1.00
- GUI:
- Update main menu screen information.
- Improve game icon.
- Core:
- Improve stability.
- Improve network thread.
- Use libfat 1.0.7 as disk access engine.
- Use libogc 1.8.3 as Wii interface engine.
- General:
- Make source code compliant with r21 compiler.
- Added source code to Google Code Repository
- Added source code documentation (Javadoc style).
- Added Doxygen (automatic documentation generation tool) config file.
- Build game with devkitPPC r21 compiler.
15-11-2009 Version 0.99
- GUI:
- Update main menu screen information.
- Core:
- Added functionality to trace game debug events to file.
- Use the asndlib (part of libogc) now as standard sound engine.
- Improve network thread.
- Upgrade libmxml library to 2.6.
- Upgrade libfat library to 1.0.6.
- Upgrade libogc library to 1.8.0.
- General:
- Maintenance release.
- Build game with devkitPPC r19 compiler.
17-02-2009 Version 0.98
- GUI:
- Update main menu screen information.
- Core:
- It took a long time but now pong2 support multi player mode.
- General:
- Build game with devkitPPC r16 compiler.
03-02-2009 Version 0.97
- HotFix: Set start level to zero each first game.
- HotFix: Remove typo on help screen.
- Release notes screen is now showing information fetch from internet.
- Added up and down cursor event to scroll through release notes.
- Build game with devkitPPC r16 compiler.
01-02-2009 Version 0.96
- Improve third intro screen.
- Added small game menu.
- Added credits screen
- Improve help screen.
- Added release notes screen.
- Increase http receive buffer size to 8196 bytes.
- Use only one unique cookie number during the game.
- Split game logic, button events and screen output in source code.
- Build game with devkitPPC r16 compiler.
15-01-2009 Version 0.95
- Update url on intro screens to www.plaatsoft.nl (My new domain).
- Improve intro screen positioning by PAL 50Hz TV mode.
- Network thread status is showed on screen.
- Bugfix: Highscore is now always loaded correctly.
- Build game with devkitPPC r16 compiler.
20-12-2008 Version 0.94
- Added SDHC card support.
- Added power down button support.
- Added win screen if players wins all levels.
- Update ligogc library to 1.7.1
- Build game with devkitPPC r16 compiler.
02-12-2008 Version 0.93
- Improve http (new version check) thread.
- Build game with devkitPPC r15 compiler.
21-11-2008 Version 0.92
- Added threaded network check for new version.
- Solved some minor reported bugs.
- Added GNU GPL2 statement in source code.
- Build game with devkitPPC r15 compiler.
12-11-2008 Version 0.91
- Added high Score screen.
- High scores are saved (.xml format) on your SD card.
- Added better game sound effects.
- Build game with devkitPPC r15 compiler.
02-11-2008 Version 0.90
- Added new welcome screens.
- Improved game images.
- Added help screen (Minus button).
- Created new homebrew game logo.
- Build game with devkitPPC r15 compiler.
31-10-2008 Version 0.80
- Added support for Wii Classic Controller.
- Added two bars on the Game board (Game Level > 2 and higher).
- Added game level six.
- Build game with devkitPPC r15 compiler.
27-10-2008 Version 0.70
- Improved goodbye screen.
- Added support for 60Hz screens.
- Build game with devkitPPC r15 compiler.
23-10-2008 Version 0.60
- Fixed two bugs in result screen.
- Improved game images.
- Replaced two music tracks.
- Made source code available.
- Build game with devkitPPC r15 compiler.
22-10-2008 Version 0.50
- Added a game score overview screen.
- Start ball position is random now.
- Added (impossible) level five.
- Build game with devkitPPC r15 compiler.
21-10-2008 Version 0.40
- Added 4 game levels.
- Improved game board layout.
- Added game clock.
- Added pause (+) button.
- Build game with devkitPPC r15 compiler.
20-10-2008 Version 0.30
- First release for public use.
- Added a nice start screen.
- Ball speed can now be controlled by A and B buttons.
- 10 tracks of background music added.
- Music track can be controlled with 1 and 2 button.
- Build game with devkitPPC r15 compiler.
19-10-2008 Version 0.20
- Improved paddle control.
- Improve screen layout.
- Build game with devkitPPC r15 compiler.
18-10-2008 Version 0.10
- Started programming.
- Gameboard ready.
- Basic game logic ready.
- Use libogc 1.6.0 as Wii Interface library
- Build game with devkitPPC r15 compiler.
Licence
Copyright (c) 2008-2010 Plaatsoft
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA