<ambushRoom>
<baseWave>
		<stage id="1">
			<wave>
				<enemy type="29" variant="0" count="3"/>
			</wave>
			<wave>
				<enemy type="12" variant="0" count="3"/>
			</wave>
			<wave>
				<enemy type="15" variant="0" count="2"/>
			</wave>
		</stage>
		<stage id="2">
			<wave>
				<enemy type="31" variant="0" count="5"/>
			</wave>
			<wave>
				<enemy type="22" variant="0" count="3"/>
			</wave>
			<wave>
				<enemy type="27" variant="0" count="3"/>
			</wave>
		</stage>
		<stage id="3">
			<wave>
				<enemy type="39" variant="0" count="3"/>
			</wave>
			<wave>
				<enemy type="34" variant="0" count="4"/>
			</wave>
			<wave>
				<enemy type="24" variant="0" count="4"/>
			</wave>
		</stage>
		<stage id="4">
			<wave>
				<enemy type="19" variant="0" count="3" chunks="3"/>
			</wave>
			<wave>
				<enemy type="28" variant="0" count="1" chunks="3"/>
				<enemy type="23" variant="0" count="3"/>
			</wave>
			<wave>
				<enemy type="20" variant="0" count="2"/>
			</wave>
		</stage>
	</baseWave>
	<altWave>
		<stage id="1">
			<wave>
				<enemy type="18" variant="0" count="5"/>
			</wave>
			<wave>
				<enemy type="14" variant="0" count="5"/>
			</wave>
			<wave>
				<enemy type="10" variant="0" count="4"/>
			</wave>
		</stage>
		<stage id="2">
			<wave>
				<enemy type="23" variant="0" count="5"/>
			</wave>
			<wave>
				<enemy type="24" variant="0" count="4"/>
			</wave>
			<wave>
				<enemy type="26" variant="0" count="4"/>
			</wave>
		</stage>
		<stage id="3">
			<wave>
				<enemy type="38" variant="0" count="4"/>
			</wave>
			<wave>
				<enemy type="29" variant="0" count="5"/>
			</wave>
			<wave>
				<enemy type="41" variant="0" count="4"/>
			</wave>
		</stage>
		<stage id="4">
			<wave>
				<enemy type="71" variant="0" count="1"/>
			</wave>
			<wave>
				<enemy type="69" variant="0" count="1"/>
			</wave>
			<wave>
				<enemy type="28" variant="0" count="1" chunks="3"/>
			</wave>
		</stage>
	</altWave>
	<secBaseWave>
		<stage id="1">
			<wave>
				<enemy type="208" variant="0" count="3"/>
			</wave>
			<wave>
				<enemy type="244" variant="0" count="3"/>
			</wave>
			<wave>
				<enemy type="217" variant="0" count="5"/>
			</wave>
		</stage>
		<stage id="2">
			<wave>
				<enemy type="227" variant="0" count="2"/>
			</wave>
			<wave>
				<enemy type="229" variant="0" count="2"/>
			</wave>
			<wave>
				<enemy type="240" variant="0" count="3"/>
			</wave>
		</stage>
		<stage id="3">
			<wave>
				<enemy type="227" variant="0" count="4"/>
			</wave>
			<wave>
				<enemy type="220" variant="0" count="2"/>
			</wave>
			<wave>
				<enemy type="252" variant="0" count="3"/>
			</wave>
		</stage>
	</secBaseWave>
	<secAltWave>
		<stage id="1">
			<wave>
				<enemy type="10" variant="0" count="3"/>
			</wave>
			<wave>
				<enemy type="12" variant="0" count="3"/>
			</wave>
			<wave>
				<enemy type="208" variant="0" count="3"/>
			</wave>
		</stage>
		<stage id="2">
			<wave>
				<enemy type="244" variant="0" count="4"/>
			</wave>
			<wave>
				<enemy type="255" variant="0" count="3"/>
			</wave>
			<wave>
				<enemy type="239" variant="0" count="1" chunks="3"/>
			</wave>
		</stage>
		<stage id="3">
			<wave>
				<enemy type="41" variant="0" count="4"/>
			</wave>
			<wave>
				<enemy type="213" variant="0" count="3"/>
			</wave>
			<wave>
				<enemy type="209" variant="0" count="3"/>
			</wave>
		</stage>
	</secAltWave>
</ambushRoom>
<bossAmbushRoom>
	<baseWave>
		<stage id="1">
		<wave>
			<enemy type="20" variant="0" count="1"/>
		</wave>
		<wave>
			<enemy type="19" variant="0" count="3" chunks="3"/>
		</wave>
		</stage>
		<stage id="2">
			<wave>
				<enemy type="28" variant="0" count="1" chunks="3"/>
				<enemy type="23" variant="0" count="3"/>
			</wave>
			<wave>
				<enemy type="68" variant="0" count="1"/>
			</wave>
		</stage>
		<stage id="3">
			<wave>
				<enemy type="69" variant="0" count="1"/>
			</wave>
			<wave>
				<enemy type="43" variant="0" count="1"/>
			</wave>
		</stage>
		<stage id="4">
			<wave>
				<enemy type="71" variant="0" count="1"/>
			</wave>
			<wave>
				<enemy type="69" variant="0" count="1"/>
			</wave>
			<wave>
				<enemy type="28" variant="0" count="1" chunks="3"/>
			</wave>
		</stage>
	</baseWave>
	<altWave>
	</altWave>
	<secBaseWave>
		<stage id="1">
			<wave>
				<enemy type="62" variant="0" count="1"/>
			</wave>
			<wave>
				<enemy type="237" variant="0" count="2"/>
			</wave>
		</stage>
		<stage id="2">
			<wave>
				<enemy type="264" variant="0" count="1"/>
			</wave>
			<wave>
				<enemy type="262" variant="0" count="1"/>
			</wave>
		</stage>
		<stage id="3">
			<wave>
				<enemy type="262" variant="0" count="1"/>
			</wave>
			<wave>
				<enemy type="67" variant="1" count="1"/>
			</wave>
		</stage>
	</secBaseWave>
	<secAltWave>
		<stage id="1">
			<wave>
				<enemy type="261" variant="0" count="1"/>
			</wave>
			<wave>
				<enemy type="79" variant="0" count="1"/>
			</wave>
		</stage>
		<stage id="2">
			<wave>
				<enemy type="71" variant="0" count="1"/>
			</wave>
			<wave>
				<enemy type="260" variant="0" count="1"/>
			</wave>
		</stage>
		<stage id="3">
			<wave>
				<enemy type="267" variant="0" count="1"/>
			</wave>
			<wave>
				<enemy type="69" variant="0" count="1"/>
			</wave>
		</stage>
	</secAltWave>
</bossAmbushRoom>
<bossrush>
	<wave><!-- 1 -->
		<enemy type="99" variant="0" count="1"/>
		<enemy type="79" variant="2" count="1"/>
	</wave>
	<wave><!-- 2 -->
		<enemy type="100" variant="1" count="1"/>
		<enemy type="28" variant="2" count="1" chunks="3"/>
	</wave>
	<wave><!-- 3 -->
		<enemy type="67" variant="0" count="1"/>
		<enemy type="68" variant="0" count="1"/>
	</wave>
	<wave><!-- 4 -->
		<enemy type="69" variant="0" count="1"/>
		<enemy type="74" variant="0" count="1"/>
	</wave>
	<wave><!-- 5 -->
		<enemy type="79" variant="0" count="1"/>
		<enemy type="79" variant="1" count="1"/>
	</wave>
	<wave><!-- 6 -->
		<enemy type="71" variant="0" count="1"/>
		<enemy type="19" variant="0" count="3" chunks="5"/>
	</wave>
	<wave><!-- 7 -->
		<enemy type="20" variant="0" count="1"/>
		<enemy type="28" variant="1" count="1" chunks="3"/>
	</wave>
	<wave><!-- 8 -->
		<enemy type="28" variant="0" count="1" chunks="3"/>
		<enemy type="36" variant="0" count="1"/>
	</wave>
	<wave><!-- 9 -->
		<enemy type="43" variant="1" count="1"/>
		<enemy type="43" variant="0" count="1"/>
	</wave>
	<wave><!-- 10 -->
		<enemy type="62" variant="0" count="1"/>
		<enemy type="100" variant="0" count="1"/>
	</wave>
	<wave><!-- 11 -->
		<enemy type="67" variant="1" count="1"/>
		<enemy type="19" variant="1" count="3" chunks="5"/>
	</wave>
	<wave><!-- 12 -->
		<enemy type="68" variant="1" count="1"/>
		<enemy type="97" variant="0" count="1"/>
	</wave>
	<wave><!-- 13 -->
		<enemy type="63" variant="0" count="1"/>
		<enemy type="64" variant="0" count="1"/>
	</wave>
	<wave><!-- 14 -->
		<enemy type="65" variant="0" count="1"/>
		<enemy type="66" variant="0" count="1"/>
	</wave>
	<wave><!-- 15 -->
		<enemy type="82" variant="0" count="1"/>
		<enemy type="81" variant="0" count="1"/>
	</wave>
</bossrush>