<!--Converted to ANM2 by Gibbed.Rebirth.ConvertAnimations-->
<AnimatedActor>
  <Content>
    <Spritesheets>
      <Spritesheet Path="monsters\classic\hidekoopabody.png" Id="0" />
      <Spritesheet Path="Monsters\Rebirth\204.001_Mobile Host Head.png" Id="1" />
    </Spritesheets>
    <Layers>
      <Layer Name="Body" Id="0" SpritesheetId="0" />
      <Layer Name="Head" Id="1" SpritesheetId="1" />
      <Layer Name="OverlayEffect" Id="2" SpritesheetId="0" />
    </Layers>
    <Nulls>
      <Null Id="0" Name="PoofPos" />
      <Null Id="1" Name="OverlayEffect" />
    </Nulls>
    <Events>
      <Event Id="0" Name="Destructible" />
      <Event Id="1" Name="Invincible" />
      <Event Id="2" Name="Poof" />
    </Events>
  </Content>
  <Animations DefaultAnimation="WalkHori">
    <Animation Name="WalkHori" FrameNum="20" Loop="True">
      <RootAnimation>
        <Frame XPosition="0" YPosition="0" Delay="20" Visible="True" XScale="100" YScale="100" RedTint="255" GreenTint="255" BlueTint="255" AlphaTint="255" RedOffset="0" GreenOffset="0" BlueOffset="0" Rotation="0" Interpolated="False" />
      </RootAnimation>
      <LayerAnimations>
        <LayerAnimation LayerId="0" Visible="True">
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        </LayerAnimation>
        <LayerAnimation LayerId="1" Visible="True" />
        <LayerAnimation LayerId="2" Visible="True" />
      </LayerAnimations>
      <NullAnimations>
        <NullAnimation NullId="0" Visible="True" />
        <NullAnimation NullId="1" Visible="True">
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        </NullAnimation>
      </NullAnimations>
      <Triggers />
    </Animation>
    <Animation Name="WalkVert" FrameNum="20" Loop="True">
      <RootAnimation>
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      </RootAnimation>
      <LayerAnimations>
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        </LayerAnimation>
        <LayerAnimation LayerId="1" Visible="True" />
        <LayerAnimation LayerId="2" Visible="True" />
      </LayerAnimations>
      <NullAnimations>
        <NullAnimation NullId="0" Visible="True" />
        <NullAnimation NullId="1" Visible="True">
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        </NullAnimation>
      </NullAnimations>
      <Triggers />
    </Animation>
    <Animation Name="Shoot" FrameNum="61" Loop="False">
      <RootAnimation>
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        <Trigger EventId="2" AtFrame="26" />
        <Trigger EventId="1" AtFrame="53" />
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