<!--Converted to ANM2 by Gibbed.Rebirth.ConvertAnimations-->
<AnimatedActor>
  <Content>
    <Spritesheets>
      <Spritesheet Path="Bosses/Classic/Boss_010_Gemini.png" Id="0" />
    </Spritesheets>
    <Layers>
      <Layer Name="body" Id="0" SpritesheetId="0" />
    </Layers>
    <Nulls>
      <Null Id="0" Name="BloodGuide" />
      <Null Id="1" Name="OverlayEffect" />
    </Nulls>
    <Events>
      <Event Id="0" Name="Explosion" />
    </Events>
  </Content>
  <Animations DefaultAnimation="Walk01">
    <Animation Name="Rage" FrameNum="37" Loop="False">
      <RootAnimation>
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      </RootAnimation>
      <LayerAnimations>
        <LayerAnimation LayerId="0" Visible="True">
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        </LayerAnimation>
      </LayerAnimations>
      <NullAnimations>
        <NullAnimation NullId="0" Visible="True" />
        <NullAnimation NullId="1" Visible="True">
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        </NullAnimation>
      </NullAnimations>
      <Triggers />
    </Animation>
    <Animation Name="Attack01" FrameNum="35" Loop="False">
      <RootAnimation>
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        <LayerAnimation LayerId="0" Visible="True">
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        <NullAnimation NullId="1" Visible="True">
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      </NullAnimations>
      <Triggers />
    </Animation>
    <Animation Name="Walk01" FrameNum="20" Loop="False">
      <RootAnimation>
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      <LayerAnimations>
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      </LayerAnimations>
      <NullAnimations>
        <NullAnimation NullId="0" Visible="True" />
        <NullAnimation NullId="1" Visible="True">
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      </NullAnimations>
      <Triggers />
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    <Animation Name="Walk02" FrameNum="4" Loop="True">
      <RootAnimation>
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      <Triggers />
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    <Animation Name="Death" FrameNum="1" Loop="False">
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        <NullAnimation NullId="1" Visible="True" />
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      <Triggers>
        <Trigger EventId="0" AtFrame="0" />
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</AnimatedActor>