#include <render_Renderer.hpp>
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| Renderer (RendererInitOptions Options) |
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void | Initialize () |
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void | Finalize () |
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bool | HasInitialized () |
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bool | HasRomFs () |
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void | InitializeRender (Color Color) |
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void | FinalizeRender () |
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void | RenderTexture (sdl2::Texture Texture, i32 X, i32 Y, TextureRenderOptions Options=TextureRenderOptions::Default) |
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void | RenderRectangle (Color Color, i32 X, i32 Y, i32 Width, i32 Height) |
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void | RenderRectangleFill (Color Color, i32 X, i32 Y, i32 Width, i32 Height) |
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void | RenderRectangleOutline (Color Color, u32 X, u32 Y, u32 Width, u32 Height, u32 BorderWidth) |
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void | RenderRoundedRectangle (Color Color, i32 X, i32 Y, i32 Width, i32 Height, i32 Radius) |
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void | RenderRoundedRectangleFill (Color Color, i32 X, i32 Y, i32 Width, i32 Height, i32 Radius) |
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void | RenderCircle (Color Color, i32 X, i32 Y, i32 Radius) |
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void | RenderCircleFill (Color Color, i32 X, i32 Y, i32 Radius) |
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void | RenderShadowSimple (i32 X, i32 Y, i32 Width, i32 Height, i32 BaseAlpha, u8 MainAlpha=255) |
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void | SetBaseRenderPosition (i32 X, i32 Y) |
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void | UnsetBaseRenderPosition () |
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void | SetBaseRenderAlpha (u8 Alpha) |
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void | UnsetBaseRenderAlpha () |
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void pu::ui::render::Renderer::Finalize |
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void pu::ui::render::Renderer::FinalizeRender |
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bool pu::ui::render::Renderer::HasInitialized |
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bool pu::ui::render::Renderer::HasRomFs |
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void pu::ui::render::Renderer::Initialize |
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void pu::ui::render::Renderer::InitializeRender |
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Color |
Color | ) |
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void pu::ui::render::Renderer::RenderCircle |
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Color |
Color, |
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i32 |
X, |
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i32 |
Y, |
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i32 |
Radius |
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void pu::ui::render::Renderer::RenderCircleFill |
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Color |
Color, |
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i32 |
X, |
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i32 |
Y, |
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i32 |
Radius |
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void pu::ui::render::Renderer::RenderRectangle |
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Color |
Color, |
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i32 |
X, |
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i32 |
Y, |
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i32 |
Width, |
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i32 |
Height |
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void pu::ui::render::Renderer::RenderRectangleFill |
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Color |
Color, |
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i32 |
X, |
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i32 |
Y, |
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i32 |
Width, |
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i32 |
Height |
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void pu::ui::render::Renderer::RenderRectangleOutline |
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Color |
Color, |
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u32 |
X, |
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u32 |
Y, |
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u32 |
Width, |
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u32 |
Height, |
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u32 |
BorderWidth |
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void pu::ui::render::Renderer::RenderRoundedRectangle |
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Color |
Color, |
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i32 |
X, |
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i32 |
Y, |
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i32 |
Width, |
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i32 |
Height, |
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i32 |
Radius |
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void pu::ui::render::Renderer::RenderRoundedRectangleFill |
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Color |
Color, |
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i32 |
X, |
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i32 |
Y, |
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i32 |
Width, |
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i32 |
Height, |
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i32 |
Radius |
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void pu::ui::render::Renderer::RenderShadowSimple |
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i32 |
X, |
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i32 |
Y, |
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i32 |
Width, |
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i32 |
Height, |
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i32 |
BaseAlpha, |
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u8 |
MainAlpha = 255 |
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void pu::ui::render::Renderer::SetBaseRenderAlpha |
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u8 |
Alpha | ) |
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void pu::ui::render::Renderer::SetBaseRenderPosition |
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i32 |
X, |
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i32 |
Y |
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void pu::ui::render::Renderer::UnsetBaseRenderAlpha |
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void pu::ui::render::Renderer::UnsetBaseRenderPosition |
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The documentation for this class was generated from the following file: