Finalize() | pu::ui::render::Renderer | |
FinalizeRender() | pu::ui::render::Renderer | |
HasInitialized() | pu::ui::render::Renderer | |
HasRomFs() | pu::ui::render::Renderer | |
Initialize() | pu::ui::render::Renderer | |
InitializeRender(Color Color) | pu::ui::render::Renderer | |
RenderCircle(Color Color, i32 X, i32 Y, i32 Radius) | pu::ui::render::Renderer | |
RenderCircleFill(Color Color, i32 X, i32 Y, i32 Radius) | pu::ui::render::Renderer | |
Renderer(RendererInitOptions Options) | pu::ui::render::Renderer | |
RenderRectangle(Color Color, i32 X, i32 Y, i32 Width, i32 Height) | pu::ui::render::Renderer | |
RenderRectangleFill(Color Color, i32 X, i32 Y, i32 Width, i32 Height) | pu::ui::render::Renderer | |
RenderRectangleOutline(Color Color, u32 X, u32 Y, u32 Width, u32 Height, u32 BorderWidth) | pu::ui::render::Renderer | |
RenderRoundedRectangle(Color Color, i32 X, i32 Y, i32 Width, i32 Height, i32 Radius) | pu::ui::render::Renderer | |
RenderRoundedRectangleFill(Color Color, i32 X, i32 Y, i32 Width, i32 Height, i32 Radius) | pu::ui::render::Renderer | |
RenderShadowSimple(i32 X, i32 Y, i32 Width, i32 Height, i32 BaseAlpha, u8 MainAlpha=255) | pu::ui::render::Renderer | |
RenderTexture(sdl2::Texture Texture, i32 X, i32 Y, TextureRenderOptions Options=TextureRenderOptions::Default) | pu::ui::render::Renderer | |
SetBaseRenderAlpha(u8 Alpha) | pu::ui::render::Renderer | |
SetBaseRenderPosition(i32 X, i32 Y) | pu::ui::render::Renderer | |
UnsetBaseRenderAlpha() | pu::ui::render::Renderer | |
UnsetBaseRenderPosition() | pu::ui::render::Renderer | |