#include <Image.hpp>
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| Image (u32 X, u32 Y, std::string Image) |
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| ~Image () |
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u32 | GetX () |
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void | SetX (u32 X) |
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u32 | GetY () |
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void | SetY (u32 Y) |
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u32 | GetWidth () |
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void | SetWidth (u32 Width) |
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u32 | GetHeight () |
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void | SetHeight (u32 Height) |
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std::string | GetImage () |
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void | SetImage (std::string Image) |
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bool | IsImageValid () |
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void | OnRender (render::Renderer *Drawer) |
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void | OnInput (u64 Down, u64 Up, u64 Held, bool Touch, bool Focus) |
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| Element () |
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virtual | ~Element () |
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void | ProcessInput (void *Lyt, u64 Down, u64 Up, u64 Held, bool Touch) |
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bool | IsVisible () |
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void | SetVisible (bool Visible) |
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bool | IsAffectedByFocus () |
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void | SetAffectedByFocus (bool Affected) |
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Element * | GetFocusChangeElement (FocusChangeDirection Direction) |
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void | SetFocusChangeElement (FocusChangeDirection Direction, Element *ToChange) |
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◆ Image()
pu::element::Image::Image |
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u32 |
X, |
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u32 |
Y, |
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std::string |
Image |
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◆ ~Image()
pu::element::Image::~Image |
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◆ GetHeight()
u32 pu::element::Image::GetHeight |
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virtual |
◆ GetImage()
std::string pu::element::Image::GetImage |
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◆ GetWidth()
u32 pu::element::Image::GetWidth |
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◆ GetX()
u32 pu::element::Image::GetX |
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virtual |
◆ GetY()
u32 pu::element::Image::GetY |
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virtual |
◆ IsImageValid()
bool pu::element::Image::IsImageValid |
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◆ OnInput()
void pu::element::Image::OnInput |
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u64 |
Down, |
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u64 |
Up, |
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u64 |
Held, |
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bool |
Touch, |
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bool |
Focus |
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virtual |
◆ OnRender()
◆ SetHeight()
void pu::element::Image::SetHeight |
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u32 |
Height | ) |
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◆ SetImage()
void pu::element::Image::SetImage |
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std::string |
Image | ) |
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◆ SetWidth()
void pu::element::Image::SetWidth |
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u32 |
Width | ) |
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◆ SetX()
void pu::element::Image::SetX |
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u32 |
X | ) |
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◆ SetY()
void pu::element::Image::SetY |
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u32 |
Y | ) |
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The documentation for this class was generated from the following file: