22 Layout(
bool UseFocus =
false);
31 void SetOnInput(std::function<
void(u64 Down, u64 Up, u64 Held,
bool Touch)> Callback);
32 std::function<void(u64 Down, u64 Up, u64 Held,
bool Touch)>
GetOnInput();
33 void AddThread(std::function<
void()> Callback);
39 std::function<void(u64, u64, u64,
bool)> onipt;
40 std::vector<std::function<void()>> thds;
41 std::vector<element::Element*> chld;
void SetUseFocus(bool Focus)
Definition: Layout.hpp:19
Definition: Application.hpp:20
element::Element * GetElementOnFocus()
void AddChild(element::Element *Child)
Definition: Element.hpp:27
std::vector< std::function< void()> > GetAllThreads()
Layout(bool UseFocus=false)
void SetElementOnFocus(element::Element *OnFocus)
std::function< void(u64 Down, u64 Up, u64 Held, bool Touch)> GetOnInput()
void AddThread(std::function< void()> Callback)
element::Element * GetChildAt(u32 Index)
void SetOnInput(std::function< void(u64 Down, u64 Up, u64 Held, bool Touch)> Callback)