#include <Element.hpp>
◆ Element()
pu::element::Element::Element |
( |
| ) |
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◆ ~Element()
virtual pu::element::Element::~Element |
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virtual |
◆ GetFocusChangeElement()
◆ GetHeight()
virtual u32 pu::element::Element::GetHeight |
( |
| ) |
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pure virtual |
◆ GetWidth()
virtual u32 pu::element::Element::GetWidth |
( |
| ) |
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pure virtual |
◆ GetX()
virtual u32 pu::element::Element::GetX |
( |
| ) |
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pure virtual |
◆ GetY()
virtual u32 pu::element::Element::GetY |
( |
| ) |
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pure virtual |
◆ IsAffectedByFocus()
bool pu::element::Element::IsAffectedByFocus |
( |
| ) |
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◆ IsVisible()
bool pu::element::Element::IsVisible |
( |
| ) |
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◆ OnInput()
virtual void pu::element::Element::OnInput |
( |
u64 |
Down, |
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u64 |
Up, |
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u64 |
Held, |
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bool |
Touch, |
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bool |
Focus |
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) |
| |
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pure virtual |
◆ OnRender()
◆ ProcessInput()
void pu::element::Element::ProcessInput |
( |
void * |
Lyt, |
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u64 |
Down, |
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u64 |
Up, |
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u64 |
Held, |
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bool |
Touch |
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) |
| |
◆ SetAffectedByFocus()
void pu::element::Element::SetAffectedByFocus |
( |
bool |
Affected | ) |
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◆ SetFocusChangeElement()
◆ SetVisible()
void pu::element::Element::SetVisible |
( |
bool |
Visible | ) |
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◆ afocus
bool pu::element::Element::afocus |
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protected |
◆ fdown
Element* pu::element::Element::fdown |
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protected |
◆ fleft
Element* pu::element::Element::fleft |
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protected |
◆ fright
Element* pu::element::Element::fright |
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protected |
◆ fup
◆ visible
bool pu::element::Element::visible |
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protected |
The documentation for this class was generated from the following file: