Plutonium framework API  0.1
Simple UI framework for libnx and SDL2
pu::element::Rectangle Class Reference

#include <Rectangle.hpp>

Inheritance diagram for pu::element::Rectangle:
pu::element::Element

Public Member Functions

 Rectangle (u32 X, u32 Y, u32 Width, u32 Height, draw::Color RecColor, u32 BorderRadius=0)
 
u32 GetX ()
 
void SetX (u32 X)
 
u32 GetY ()
 
void SetY (u32 Y)
 
u32 GetWidth ()
 
void SetWidth (u32 Width)
 
u32 GetHeight ()
 
void SetHeight (u32 Height)
 
u32 GetBorderRadius ()
 
void SetBorderRadius (u32 Radius)
 
draw::Color GetColor ()
 
void SetColor (draw::Color RecColor)
 
void OnRender (render::Renderer *Drawer)
 
void OnInput (u64 Down, u64 Up, u64 Held, bool Touch, bool Focus)
 
- Public Member Functions inherited from pu::element::Element
 Element ()
 
virtual ~Element ()
 
void ProcessInput (void *Lyt, u64 Down, u64 Up, u64 Held, bool Touch)
 
bool IsVisible ()
 
void SetVisible (bool Visible)
 
bool IsAffectedByFocus ()
 
void SetAffectedByFocus (bool Affected)
 
ElementGetFocusChangeElement (FocusChangeDirection Direction)
 
void SetFocusChangeElement (FocusChangeDirection Direction, Element *ToChange)
 

Additional Inherited Members

- Protected Attributes inherited from pu::element::Element
bool visible
 
bool afocus
 
Elementfup
 
Elementfdown
 
Elementfleft
 
Elementfright
 

Constructor & Destructor Documentation

◆ Rectangle()

pu::element::Rectangle::Rectangle ( u32  X,
u32  Y,
u32  Width,
u32  Height,
draw::Color  RecColor,
u32  BorderRadius = 0 
)

Member Function Documentation

◆ GetBorderRadius()

u32 pu::element::Rectangle::GetBorderRadius ( )

◆ GetColor()

draw::Color pu::element::Rectangle::GetColor ( )

◆ GetHeight()

u32 pu::element::Rectangle::GetHeight ( )
virtual

Implements pu::element::Element.

◆ GetWidth()

u32 pu::element::Rectangle::GetWidth ( )
virtual

Implements pu::element::Element.

◆ GetX()

u32 pu::element::Rectangle::GetX ( )
virtual

Implements pu::element::Element.

◆ GetY()

u32 pu::element::Rectangle::GetY ( )
virtual

Implements pu::element::Element.

◆ OnInput()

void pu::element::Rectangle::OnInput ( u64  Down,
u64  Up,
u64  Held,
bool  Touch,
bool  Focus 
)
virtual

Implements pu::element::Element.

◆ OnRender()

void pu::element::Rectangle::OnRender ( render::Renderer Drawer)
virtual

Implements pu::element::Element.

◆ SetBorderRadius()

void pu::element::Rectangle::SetBorderRadius ( u32  Radius)

◆ SetColor()

void pu::element::Rectangle::SetColor ( draw::Color  RecColor)

◆ SetHeight()

void pu::element::Rectangle::SetHeight ( u32  Height)

◆ SetWidth()

void pu::element::Rectangle::SetWidth ( u32  Width)

◆ SetX()

void pu::element::Rectangle::SetX ( u32  X)

◆ SetY()

void pu::element::Rectangle::SetY ( u32  Y)

The documentation for this class was generated from the following file: