#include <Renderer.hpp>
|
void | Initialize () |
|
void | Finalize () |
|
bool | HasInitialized () |
|
bool | HasRomFs () |
|
void | InitializeRender (draw::Color Color) |
|
void | FinalizeRender () |
|
void | RenderTexture (NativeTexture Texture, u32 X, u32 Y, int AlphaMod=-1) |
|
void | RenderTextureScaled (NativeTexture Texture, u32 X, u32 Y, u32 Width, u32 Height, int AlphaMod=-1) |
|
void | RenderRectangle (draw::Color Color, u32 X, u32 Y, u32 Width, u32 Height) |
|
void | RenderRectangleFill (draw::Color Color, u32 X, u32 Y, u32 Width, u32 Height) |
|
void | RenderRoundedRectangle (draw::Color Color, u32 X, u32 Y, u32 Width, u32 Height, u32 Radius) |
|
void | RenderRoundedRectangleFill (draw::Color Color, u32 X, u32 Y, u32 Width, u32 Height, u32 Radius) |
|
void | RenderCircle (draw::Color Color, u32 X, u32 Y, u32 Radius) |
|
void | RenderCircleFill (draw::Color Color, u32 X, u32 Y, u32 Radius) |
|
void | RenderShadowSimple (u32 X, u32 Y, u32 Width, u32 Height, u32 BaseAlpha, u8 MainAlpha=255) |
|
◆ Finalize()
void pu::render::Renderer::Finalize |
( |
| ) |
|
◆ FinalizeRender()
void pu::render::Renderer::FinalizeRender |
( |
| ) |
|
◆ HasInitialized()
bool pu::render::Renderer::HasInitialized |
( |
| ) |
|
◆ HasRomFs()
bool pu::render::Renderer::HasRomFs |
( |
| ) |
|
◆ Initialize()
void pu::render::Renderer::Initialize |
( |
| ) |
|
◆ InitializeRender()
void pu::render::Renderer::InitializeRender |
( |
draw::Color |
Color | ) |
|
◆ RenderCircle()
void pu::render::Renderer::RenderCircle |
( |
draw::Color |
Color, |
|
|
u32 |
X, |
|
|
u32 |
Y, |
|
|
u32 |
Radius |
|
) |
| |
◆ RenderCircleFill()
void pu::render::Renderer::RenderCircleFill |
( |
draw::Color |
Color, |
|
|
u32 |
X, |
|
|
u32 |
Y, |
|
|
u32 |
Radius |
|
) |
| |
◆ RenderRectangle()
void pu::render::Renderer::RenderRectangle |
( |
draw::Color |
Color, |
|
|
u32 |
X, |
|
|
u32 |
Y, |
|
|
u32 |
Width, |
|
|
u32 |
Height |
|
) |
| |
◆ RenderRectangleFill()
void pu::render::Renderer::RenderRectangleFill |
( |
draw::Color |
Color, |
|
|
u32 |
X, |
|
|
u32 |
Y, |
|
|
u32 |
Width, |
|
|
u32 |
Height |
|
) |
| |
◆ RenderRoundedRectangle()
void pu::render::Renderer::RenderRoundedRectangle |
( |
draw::Color |
Color, |
|
|
u32 |
X, |
|
|
u32 |
Y, |
|
|
u32 |
Width, |
|
|
u32 |
Height, |
|
|
u32 |
Radius |
|
) |
| |
◆ RenderRoundedRectangleFill()
void pu::render::Renderer::RenderRoundedRectangleFill |
( |
draw::Color |
Color, |
|
|
u32 |
X, |
|
|
u32 |
Y, |
|
|
u32 |
Width, |
|
|
u32 |
Height, |
|
|
u32 |
Radius |
|
) |
| |
◆ RenderShadowSimple()
void pu::render::Renderer::RenderShadowSimple |
( |
u32 |
X, |
|
|
u32 |
Y, |
|
|
u32 |
Width, |
|
|
u32 |
Height, |
|
|
u32 |
BaseAlpha, |
|
|
u8 |
MainAlpha = 255 |
|
) |
| |
◆ RenderTexture()
void pu::render::Renderer::RenderTexture |
( |
NativeTexture |
Texture, |
|
|
u32 |
X, |
|
|
u32 |
Y, |
|
|
int |
AlphaMod = -1 |
|
) |
| |
◆ RenderTextureScaled()
void pu::render::Renderer::RenderTextureScaled |
( |
NativeTexture |
Texture, |
|
|
u32 |
X, |
|
|
u32 |
Y, |
|
|
u32 |
Width, |
|
|
u32 |
Height, |
|
|
int |
AlphaMod = -1 |
|
) |
| |
The documentation for this class was generated from the following file: