39 void RenderShadowSimple(u32 X, u32 Y, u32 Width, u32 Height, u32 BaseAlpha, u8 MainAlpha = 255);
void InitializeRender(draw::Color Color)
void RenderRoundedRectangle(draw::Color Color, u32 X, u32 Y, u32 Width, u32 Height, u32 Radius)
NativeRenderer GetMainRenderer()
Definition: Renderer.hpp:22
Definition: Renderer.hpp:20
void RenderRoundedRectangleFill(draw::Color Color, u32 X, u32 Y, u32 Width, u32 Height, u32 Radius)
void RenderCircleFill(draw::Color Color, u32 X, u32 Y, u32 Radius)
void RenderCircle(draw::Color Color, u32 X, u32 Y, u32 Radius)
void RenderTexture(NativeTexture Texture, u32 X, u32 Y, int AlphaMod=-1)
SDL_Renderer * NativeRenderer
Definition: SDL2.hpp:14
void RenderRectangleFill(draw::Color Color, u32 X, u32 Y, u32 Width, u32 Height)
void RenderShadowSimple(u32 X, u32 Y, u32 Width, u32 Height, u32 BaseAlpha, u8 MainAlpha=255)
SDL_Texture * NativeTexture
Definition: SDL2.hpp:16
void RenderRectangle(draw::Color Color, u32 X, u32 Y, u32 Width, u32 Height)
SDL_Window * NativeWindow
Definition: SDL2.hpp:13
void RenderTextureScaled(NativeTexture Texture, u32 X, u32 Y, u32 Width, u32 Height, int AlphaMod=-1)
SDL_Surface * NativeSurface
Definition: SDL2.hpp:15