#include <Layout.hpp>
◆ Layout()
pu::Layout::Layout |
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bool |
UseFocus = false | ) |
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◆ ~Layout()
◆ AddChild()
◆ AddThread()
void pu::Layout::AddThread |
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std::function< void()> |
Callback | ) |
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◆ ClearChildren()
void pu::Layout::ClearChildren |
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◆ GetAllThreads()
std::vector<std::function<void()> > pu::Layout::GetAllThreads |
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◆ GetChildAt()
◆ GetChildCount()
u32 pu::Layout::GetChildCount |
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◆ GetElementOnFocus()
◆ GetOnInput()
std::function<void(u64 Down, u64 Up, u64 Held, bool Touch)> pu::Layout::GetOnInput |
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◆ HasChilds()
bool pu::Layout::HasChilds |
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◆ SetElementOnFocus()
◆ SetOnInput()
void pu::Layout::SetOnInput |
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std::function< void(u64 Down, u64 Up, u64 Held, bool Touch)> |
Callback | ) |
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◆ SetUseFocus()
void pu::Layout::SetUseFocus |
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bool |
Focus | ) |
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◆ UsesFocus()
bool pu::Layout::UsesFocus |
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The documentation for this class was generated from the following file: