NeoPop PSP
NeoGeo Pocket and Pocket Color emulator for PlayStation Portable

http://psp.akop.org/neopop

© 2007 Akop Karapetyan (port)
© 2002 neopop_uk (emulation)

NeoPop PSP is a port of the NeoPop emulator to the Sony PlayStation Portable platform. It's written in C and uses GU (Graphical Utility toolkit) for rendering.

Table of Contents

  1. New Features
  2. Installation
  3. Controls
  4. Known Issues
  5. Compiling
  6. Version history
  7. Credits

New Features

Version 0.71.1 (WHEN)

Installation

Unzip neopop.zip into /PSP/GAME/ folder on the memory stick. This should create the following directory tree:

PSP/
GAME/
NEOPOPPSP/
GAMES/ (game roms)
SCREENS/ (screenshots)
SAVEDATA/ (save states and flash data)
BUTTONS.CNF (Button configuration file)
[any other files]
NEOPOPPSP%/
EBOOT.PBP

Game ROM's may reside anywhere (the GAMES subdirectory is recommended, but not necessary). NeoPop PSP supports ROM loading from ZIP files.

Controls

The emulator currently "ships" with the following default key mappings:

During emulation:

By default, button configuration changes are not retained after button mapping is modified. To save changes, press (circle) after desired mapping is configured. To load the default mapping press (triangle).

Known Issues

Compiling

Emulator's source code is only available via a Subversion (SVN) repository. To check out a particular version, run

svn co http://svn.akop.org/psp/tags/neopop/version

where version is the release version (for example, 1.2.1). Note that for this to work, you need to have Subversion installed.

To compile the emulator, you will need zlib (svn://) and libpng (svn://).

Version History

Credits

Thanks


Akop Karapetyan, 2007