GB-Tools V2.2

THIS SOFTWARE IS PROVIDED "AS IS" AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.

Tools for developing programs for the Nintendo Gameboy.

SYM2L converts TASM-Symbols into GBSIM-Symbols for debugging.
SYM2L.CC-Sourcecode
SYM2L.EXEMS-DOS EXE-File

COMP is a small compressor. It uses word and byte RLE, and it finds sequences that are already stored before.
COMP.CC-Sourcecode
COMP.EXEMS-DOS EXE-File
DECOMP.INCUncompressor in GB-ASM

DUMP converts a binary stream into an includeable hexdump. Use this, if your assembler can not include binary.
DUMP.CC-Sourcecode
DUMP.EXEMS-DOS EXE-File

GIF2GB converts a GIF for use in a GB-Program
GIF2GB.CC-Sourcecode
GIF2GB.EXEMS-DOS EXE-File

Syntax:
GIF2GB [params]
Parameters:
-p[=name]write an APA - pic, standard name is +".p"
-m[=name]write the map for an optimised pic, standard name is +".m"
-f[=name]write an optimised pic, standard name is +".f"
-s=w,hdestination size

GIF2GB offers two ways to use a pic in a GB-program: You can use it as an APA-background (If you want to draw something) and you can use an optimised map/font.

GAMEBOY.INC is a simple include-file defining symbols for the GB-Hardware. You're free to use, copy and modify it.

Changes in V2.2:

My time is very limited, but I think about supporting PC-Engine development with my tools. This will require a PCE-version of DECOMP.INC and additional code in GIF2GB.

Jens Ch. Restemeier

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