Tools for developing programs for the Nintendo Gameboy.
SYM2L converts TASM-Symbols into GBSIM-Symbols for debugging.
SYM2L.C | C-Sourcecode |
SYM2L.EXE | MS-DOS EXE-File |
COMP is a small compressor. It uses word and byte RLE, and it finds sequences that are already stored before.
COMP.C | C-Sourcecode |
COMP.EXE | MS-DOS EXE-File |
DECOMP.INC | Uncompressor in GB-ASM |
DUMP converts a binary stream into an includeable hexdump. Use this, if your assembler can not include binary.
DUMP.C | C-Sourcecode |
DUMP.EXE | MS-DOS EXE-File |
GIF2GB converts a GIF for use in a GB-Program
GIF2GB.C | C-Sourcecode |
GIF2GB.EXE | MS-DOS EXE-File |
Syntax:
GIF2GB |
-p[=name] | write an APA - pic, standard name is -m[=name] | write the map for an optimised pic, standard name is | -f[=name] | write an optimised pic, standard name is | -s=w,h | destination size
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GIF2GB offers two ways to use a pic in a GB-program: You can use it as an APA-background (If you want to draw something) and you can use an optimised map/font.
GAMEBOY.INC is a simple include-file defining symbols for the GB-Hardware. You're free to use, copy and modify it.
Changes in V2.2:
My time is very limited, but I think about supporting PC-Engine development with my tools. This will require a PCE-version of DECOMP.INC and additional code in GIF2GB.