Struct that holds information about 3D sprite textures in VRAM.
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#include <nf_sprite3d.h>
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u32 | size |
| Size of the texture in bytes.
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u16 | width |
| Width.
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u16 | height |
| Height.
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u32 | address |
| Address in VRAM.
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u16 | ramid |
| RAM slot where it comes from.
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u16 | framesize |
| Frame size in bytes.
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u16 | lastframe |
| Last frame.
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bool | keepframes |
| For animated sprites, keep all frames in RAM.
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bool | inuse |
| True if this slot is in use.
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Struct that holds information about 3D sprite textures in VRAM.
The documentation for this struct was generated from the following file: