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C:/programming/devkitPro/myprogs/LibGL2D/distributable/libnds/include/gl2d.h

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00001 /*---------------------------------------------------------------------------------
00002 
00003         Easy GL2D
00004 
00005         Relminator 2010 
00006         Richard Eric M. Lope BSN RN
00007 
00008         http://rel.betterwebber.com
00009 
00010         A very small and simple DS rendering lib using the 3d core to render 2D stuff
00011 
00012 ---------------------------------------------------------------------------------*/
00013 
00049 #include <nds/arm9/videoGL.h>
00050 
00051 #ifndef GL2D__H
00052 #define GL2D__H
00053 
00054 
00074 typedef enum
00075 {
00076 
00077         GL_FLIP_NONE    = (1 << 0), 
00078         GL_FLIP_V               = (1 << 1), 
00079         GL_FLIP_H               = (1 << 2), 
00081 } GL_FLIP_MODE;
00082 
00083 
00107 typedef struct 
00108 {
00109 
00110         int             width;          
00111         int     height;         
00112         int     u_off;          
00113         int     v_off;          
00114         int             textureID;  
00118 } glImage;
00119 
00120 
00121 
00122 #ifdef __cplusplus
00123 extern "C" 
00124 {
00125 #endif
00126 
00127 /******************************************************************************
00128         
00129         Function Prototypes
00130         
00131 ******************************************************************************/
00132 
00133 
00134 
00136 void glScreen2D( void );
00137 
00138 
00142 void glBegin2D( void );
00143 
00144 
00148 void glEnd2D( void );
00149 
00150 
00156 void glPutPixel( int x, int y, int color );
00157 
00158 
00164 void glLine( int x1, int y1, int x2, int y2, int color );
00165 
00166 
00172 void glBox( int x1, int y1, int x2, int y2, int color );
00173 
00174 
00180 void glBoxFilled( int x1, int y1, int x2, int y2, int color );
00181 
00182 
00191 void glBoxFilledGradient( int x1, int y1, int x2, int y2,
00192                                                   int color1, int color2, int color3, int color4
00193                                                 );
00194 
00195 
00202 void glTriangle( int x1, int y1, int x2, int y2, int x3, int y3, int color );
00203 
00204 
00211 void glTriangleFilled( int x1, int y1, int x2, int y2, int x3, int y3, int color );
00212 
00213 
00214 
00223 void glTriangleFilledGradient( int x1, int y1, int x2, int y2, int x3, int y3,
00224                                                            int color1, int color2, int color3
00225                                                          );
00226 
00227 
00228 
00235 void glSprite( int x, int y, int flipmode, const glImage *spr );
00236 
00237 
00245 void glSpriteScale( int x, int y, s32 scale, int flipmode, const glImage *spr );
00246 
00247 
00256 void glSpriteScaleXY( int x, int y, s32 scaleX, s32 scaleY, int flipmode, const glImage *spr );
00257 
00258 
00266 void glSpriteRotate( int x, int y, s32 angle, int flipmode, const glImage *spr );
00267 
00268 
00277 void glSpriteRotateScale( int x, int y, s32 angle, s32 scale, int flipmode, const glImage *spr);
00278 
00279 
00289 void glSpriteRotateScaleXY( int x, int y, s32 angle, s32 scaleX, s32 scaleY, int flipmode, const glImage *spr);
00290 
00291 
00299 void glSpriteStretchHorizontal(int x, int y, int length_x, const glImage *spr );
00300 
00301 
00311 void glSpriteOnQuad( int x1, int y1,
00312                                          int x2, int y2,
00313                                          int x3, int y3,
00314                                          int x4, int y4,
00315                                          int flipmode, const glImage *spr 
00316                                    );
00317 
00318 
00332 int glLoadSpriteSet( glImage              *sprite,
00333                      const unsigned int   numframes, 
00334                                          const unsigned int   *texcoords,
00335                                          GL_TEXTURE_TYPE_ENUM type,
00336                                          int                  sizeX,
00337                                          int                  sizeY,
00338                                          int                  param,
00339                                          int                              pallette_width,
00340                                          const u16                        *palette,
00341                                          const uint8          *texture   
00342                    );
00343 
00344 
00360 int glLoadTileSet( glImage              *sprite,
00361                                    int                  tile_wid,
00362                                    int                  tile_hei,
00363                    int                  bmp_wid,
00364                                    int                  bmp_hei,
00365                                    GL_TEXTURE_TYPE_ENUM type,
00366                                    int                  sizeX,
00367                                    int                  sizeY,
00368                                    int                  param,
00369                                    int                                  pallette_width,
00370                                    const u16                    *palette,
00371                                    const uint8          *texture         
00372                  );
00373 
00374                                  
00375                                  
00376 #ifdef __cplusplus
00377 }
00378 #endif
00379 
00380 #endif
00381 
00382 

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