Public Attributes

glImage Struct Reference

Struct for our GL-Based Images
This is our struct to hold our image attributes. You don't need to worry about this if you use the texture packer. More...

#include <gl2d.h>

List of all members.

Public Attributes

int width
int height
int u_off
int v_off
int textureID

Detailed Description

Struct for our GL-Based Images
This is our struct to hold our image attributes. You don't need to worry about this if you use the texture packer.

Struct for out GL-Based Images.

This is our struct to hold our image attributes.
You don't need to worry about this if you use the texture packer.


Member Data Documentation

Height of the Sprite

Texture handle ( used in glDeleteTextures() )
The texture handle in VRAM (returned by glGenTextures())
ie. This references the actual texture stored in VRAM

S texture offset

T texture offset

Width of the Sprite


The documentation for this struct was generated from the following file: